VIDEOGAME SOUNDTRACKS
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HOT-HOUSE
UNSTEADY VR
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HOT-HOUSE
UNSTEADY VR
In 2022 I decided to release a compilation of my own works on Spotify, familiarising myself with the area of post-production and release. Acheron features a diverse mix of cinematic orchestral and electronic tracks, composed, mixed and mastered using Logic Pro X and released via Distrokid.
I collaborated with Wollongong punk band “Breakwall” to master their album Charlie Don’t Surf in 2018. Fine tuning the chaotic blend of aggressive percussion, guitar and vocals was a fantastic learning experience made even more memorable by the talented musicians behind it.
After studying at the Sydney Conservatorium of Music for nine years, earning a Master’s degree in Music Composition, I’ve had the privilege of composing and arranging music for various orchestral ensembles with numerous talented musicians. Below are some notable examples of my work for these ensembles.
THE FERRYMAN - 2017
The performance of The Ferryman - 2017
‘The Ferryman’ was written for the University of Sydney Wind Band, directed by conductor Steven Capaldo. The incredible orchestra over over a hundred students played my composition for the Vivid Festival ‘Heroes and Villains’ concert held at the Sydney Verbrugghen Hall in 2017.
The Final Fire - 2016
The Final Fire was written for a small string orchestra, oboe and two pianos, workshopped over the course of three months with a talented group of Conservatorium musicians. The piece was performed for the CPW Concert held at the Sydney Verbrugghen hall in 2016.
The performance of the The Final Fire - 2016
The Night Riders - 2014
A performance of The Night Riders - 2019
The Night Riders was initially written for a string trio and was eventually developed into a piece for string quartet, workshopped as a part of my composition classes at the Conservatorium. The first performance, was held in 2014 at the Sydney Con’s East Recital hall.
Justice Alpha
This is the first looping track to be played under the core gameplay for Judge GPT.
Justice Beta
This is the second looping track to be played under the core gameplay for Judge GPT.
Justice Gamma
This is the third looping track to be played under the core gameplay for Judge GPT.
Judge Delta
This is the fourth looping track to be played under the core gameplay for Judge GPT.
Ambience
This track loops underneath the core gameplay, emphasising ‘memory’ as a motif. The chords and vocal material featuring in the track are based on “Born From Ash” by Zach Sutton, which serves as the end credits song for the game.
Cutscene 1
This is the low-intensity variant loop to be played under the first cutscene for the game.
Cutscene 2
This is the medium-intensity variant loop to be played under the second cutscene for the game.
Cutscene 3
This is the high-intensity variant loop to be played under the third cutscene for the game.
Detective GPT - Main Theme
This track serves as the main theme for the game, heard during the appearance of the detective in DGPT directly after a murder has occurred.
Pre-Murder Loop
This track plays while players are exploring the initial environment and haven’t killed each other yet.
Investigation
This theme plays as the investigation takes place after a player has been murdered.
Deliberation
This track plays while players deliberate as to who committed the murder after the investigation is complete.
Victory
This track plays for players who are successful at avoiding detection or accusing the right player of murder.
Failure
This track plays for players who fail at avoiding detection or accusing the right player of murder.
Kamino Arena
This track was written for the map “Kamino Arena A17” by Dudebro. The track is based on “Vode An” by Jesse Harlin, written for Star Wars Republic Commando.
Kashyyk Escape
This track was written for the map “Kashyyk Gardens” by Dudebro. The track is based on “Vode An” by Jesse Harlin, written for Star Wars Republic Commando.
Prosecution
This track was written for the map “Prosecutor Hangars” by Dudebro. The track is based on “Vode An” by Jesse Harlin, written for Star Wars Republic Commando.
Sev’s Sacrifice
This track was written for the map “Kamino Arena G9” by Dudebro. The track is based on “Vode An” by Jesse Harlin and “Qui-Gon’s Noble Sacrifice” by John Williams written for Star Wars Republic Commando and Star Wars Episode 1.
Forward March
This track was written for the remaster of the map “Prosecutor Hangars” by Dudebro. The track is based on “Vode An” by Jesse Harlin and “The Battle of Naboo” by John Williams written for Star Wars Republic Commando and Star Wars Episode 1.
Unsteady - Main Theme
This track plays over the main menu and the first level of the game.
Water World
This track plays over the second level of the game featuring an upside down jenga block under a pier.
Volcano World
This track plays over the third level of the game, set in an erupting volcano.
Sky World
This track plays over the fourth level of the game, set above the clouds.
Casino World
This track plays over the fifth level of the game, set on a blackjack table.
Factory World
This track plays over the sixth level of the game, set on a conveyor belt in a factory.
Moon World
This track plays over the seventh level of the game, set on the moon.
UFO
This track plays over the final level of the game, a boss ‘battle’ against a UFO.
Gumball - Main Theme
This is the main theme for the protagonist of the game and plays over the main menu.
Overworld
This track plays as the player swings using ‘gumlines’ the primary locomotion system for the game.
Race 1
This track plays over one of the many races found in the game.
Race 2
This track plays over one of the many races found in the game.
Race 3
This track plays for players who are successful at avoiding detection or accusing the right player of murder.
Ambience
This is one of the ambient tracks that plays as the player walks the streets of the open world.